Sub-agents
Sub-agents are background agent runs spawned from an existing agent run. They run in their own session (agent:<agentId>:subagent:<uuid>) and, when finished, announce their result back to the requester chat channel.
Slash command
Use /subagents to inspect or control sub-agent runs for the current session:
/subagents list
/subagents kill <id|#|all>
/subagents log <id|#> [limit] [tools]
/subagents info <id|#>
/subagents send <id|#> <message>
/subagents steer <id|#> <message>
/subagents spawn <agentId> <task> [--model <model>] [--thinking <level>]
Thread binding controls:
These commands work on channels that support persistent thread bindings. See Thread supporting channels below.
/focus <subagent-label|session-key|session-id|session-label>
/unfocus
/agents
/session idle <duration|off>
/session max-age <duration|off>
/subagents info shows run metadata (status, timestamps, session id, transcript path, cleanup).
Spawn behavior
/subagents spawn starts a background sub-agent as a user command, not an internal relay, and it sends one final completion update back to the requester chat when the run finishes.
- The spawn command is non-blocking; it returns a run id immediately.
- On completion, the sub-agent announces a summary/result message back to the requester chat channel.
- For manual spawns, delivery is resilient:
- OpenClaw tries direct
agent delivery first with a stable idempotency key.
- If direct delivery fails, it falls back to queue routing.
- If queue routing is still not available, the announce is retried with a short exponential backoff before final give-up.
- The completion handoff to the requester session is runtime-generated internal context (not user-authored text) and includes:
Result (assistant reply text, or latest toolResult if the assistant reply is empty)
Status (completed successfully / failed / timed out / unknown)
- compact runtime/token stats
- a delivery instruction telling the requester agent to rewrite in normal assistant voice (not forward raw internal metadata)
--model and --thinking override defaults for that specific run.
- Use
info/log to inspect details and output after completion.
/subagents spawn is one-shot mode (mode: "run"). For persistent thread-bound sessions, use sessions_spawn with thread: true and mode: "session".
- For ACP harness sessions (Codex, Claude Code, Gemini CLI), use
sessions_spawn with runtime: "acp" and see ACP Agents.
Primary goals:
- Parallelize “research / long task / slow tool” work without blocking the main run.
- Keep sub-agents isolated by default (session separation + optional sandboxing).
- Keep the tool surface hard to misuse: sub-agents do not get session tools by default.
- Support configurable nesting depth for orchestrator patterns.
Cost note: each sub-agent has its own context and token usage. For heavy or repetitive
tasks, set a cheaper model for sub-agents and keep your main agent on a higher-quality model.
You can configure this via agents.defaults.subagents.model or per-agent overrides.
Use sessions_spawn:
- Starts a sub-agent run (
deliver: false, global lane: subagent)
- Then runs an announce step and posts the announce reply to the requester chat channel
- Default model: inherits the caller unless you set
agents.defaults.subagents.model (or per-agent agents.list[].subagents.model); an explicit sessions_spawn.model still wins.
- Default thinking: inherits the caller unless you set
agents.defaults.subagents.thinking (or per-agent agents.list[].subagents.thinking); an explicit sessions_spawn.thinking still wins.
- Default run timeout: if
sessions_spawn.runTimeoutSeconds is omitted, OpenClaw uses agents.defaults.subagents.runTimeoutSeconds when set; otherwise it falls back to 0 (no timeout).
Tool params:
task (required)
label? (optional)
agentId? (optional; spawn under another agent id if allowed)
model? (optional; overrides the sub-agent model; invalid values are skipped and the sub-agent runs on the default model with a warning in the tool result)
thinking? (optional; overrides thinking level for the sub-agent run)
runTimeoutSeconds? (defaults to agents.defaults.subagents.runTimeoutSeconds when set, otherwise 0; when set, the sub-agent run is aborted after N seconds)
thread? (default false; when true, requests channel thread binding for this sub-agent session)
mode? (run|session)
- default is
run
- if
thread: true and mode omitted, default becomes session
mode: "session" requires thread: true
cleanup? (delete|keep, default keep)
sandbox? (inherit|require, default inherit; require rejects spawn unless target child runtime is sandboxed)
sessions_spawn does not accept channel-delivery params (target, channel, to, threadId, replyTo, transport). For delivery, use message/sessions_send from the spawned run.
Thread-bound sessions
When thread bindings are enabled for a channel, a sub-agent can stay bound to a thread so follow-up user messages in that thread keep routing to the same sub-agent session.
Thread supporting channels
- Discord (currently the only supported channel): supports persistent thread-bound subagent sessions (
sessions_spawn with thread: true), manual thread controls (/focus, /unfocus, /agents, /session idle, /session max-age), and adapter keys channels.discord.threadBindings.enabled, channels.discord.threadBindings.idleHours, channels.discord.threadBindings.maxAgeHours, and channels.discord.threadBindings.spawnSubagentSessions.
Quick flow:
- Spawn with
sessions_spawn using thread: true (and optionally mode: "session").
- OpenClaw creates or binds a thread to that session target in the active channel.
- Replies and follow-up messages in that thread route to the bound session.
- Use
/session idle to inspect/update inactivity auto-unfocus and /session max-age to control the hard cap.
- Use
/unfocus to detach manually.
Manual controls:
/focus <target> binds the current thread (or creates one) to a sub-agent/session target.
/unfocus removes the binding for the current bound thread.
/agents lists active runs and binding state (thread:<id> or unbound).
/session idle and /session max-age only work for focused bound threads.
Config switches:
- Global default:
session.threadBindings.enabled, session.threadBindings.idleHours, session.threadBindings.maxAgeHours
- Channel override and spawn auto-bind keys are adapter-specific. See Thread supporting channels above.
See Configuration Reference and Slash commands for current adapter details.
Allowlist:
agents.list[].subagents.allowAgents: list of agent ids that can be targeted via agentId (["*"] to allow any). Default: only the requester agent.
- Sandbox inheritance guard: if the requester session is sandboxed,
sessions_spawn rejects targets that would run unsandboxed.
Discovery:
- Use
agents_list to see which agent ids are currently allowed for sessions_spawn.
Auto-archive:
- Sub-agent sessions are automatically archived after
agents.defaults.subagents.archiveAfterMinutes (default: 60).
- Archive uses
sessions.delete and renames the transcript to *.deleted.<timestamp> (same folder).
cleanup: "delete" archives immediately after announce (still keeps the transcript via rename).
- Auto-archive is best-effort; pending timers are lost if the gateway restarts.
runTimeoutSeconds does not auto-archive; it only stops the run. The session remains until auto-archive.
- Auto-archive applies equally to depth-1 and depth-2 sessions.
Nested Sub-Agents
By default, sub-agents cannot spawn their own sub-agents (maxSpawnDepth: 1). You can enable one level of nesting by setting maxSpawnDepth: 2, which allows the orchestrator pattern: main → orchestrator sub-agent → worker sub-sub-agents.
How to enable
{
agents: {
defaults: {
subagents: {
maxSpawnDepth: 2, // allow sub-agents to spawn children (default: 1)
maxChildrenPerAgent: 5, // max active children per agent session (default: 5)
maxConcurrent: 8, // global concurrency lane cap (default: 8)
runTimeoutSeconds: 900, // default timeout for sessions_spawn when omitted (0 = no timeout)
},
},
},
}
Depth levels
| Depth | Session key shape | Role | Can spawn? |
|---|
| 0 | agent:<id>:main | Main agent | Always |
| 1 | agent:<id>:subagent:<uuid> | Sub-agent (orchestrator when depth 2 allowed) | Only if maxSpawnDepth >= 2 |
| 2 | agent:<id>:subagent:<uuid>:subagent:<uuid> | Sub-sub-agent (leaf worker) | Never |
Announce chain
Results flow back up the chain:
- Depth-2 worker finishes → announces to its parent (depth-1 orchestrator)
- Depth-1 orchestrator receives the announce, synthesizes results, finishes → announces to main
- Main agent receives the announce and delivers to the user
Each level only sees announces from its direct children.
- Role and control scope are written into session metadata at spawn time. That keeps flat or restored session keys from accidentally regaining orchestrator privileges.
- Depth 1 (orchestrator, when
maxSpawnDepth >= 2): Gets sessions_spawn, subagents, sessions_list, sessions_history so it can manage its children. Other session/system tools remain denied.
- Depth 1 (leaf, when
maxSpawnDepth == 1): No session tools (current default behavior).
- Depth 2 (leaf worker): No session tools —
sessions_spawn is always denied at depth 2. Cannot spawn further children.
Per-agent spawn limit
Each agent session (at any depth) can have at most maxChildrenPerAgent (default: 5) active children at a time. This prevents runaway fan-out from a single orchestrator.
Cascade stop
Stopping a depth-1 orchestrator automatically stops all its depth-2 children:
/stop in the main chat stops all depth-1 agents and cascades to their depth-2 children.
/subagents kill <id> stops a specific sub-agent and cascades to its children.
/subagents kill all stops all sub-agents for the requester and cascades.
Authentication
Sub-agent auth is resolved by agent id, not by session type:
- The sub-agent session key is
agent:<agentId>:subagent:<uuid>.
- The auth store is loaded from that agent’s
agentDir.
- The main agent’s auth profiles are merged in as a fallback; agent profiles override main profiles on conflicts.
Note: the merge is additive, so main profiles are always available as fallbacks. Fully isolated auth per agent is not supported yet.
Announce
Sub-agents report back via an announce step:
- The announce step runs inside the sub-agent session (not the requester session).
- If the sub-agent replies exactly
ANNOUNCE_SKIP, nothing is posted.
- Otherwise delivery depends on requester depth:
- top-level requester sessions use a follow-up
agent call with external delivery (deliver=true)
- nested requester subagent sessions receive an internal follow-up injection (
deliver=false) so the orchestrator can synthesize child results in-session
- if a nested requester subagent session is gone, OpenClaw falls back to that session’s requester when available
- Child completion aggregation is scoped to the current requester run when building nested completion findings, preventing stale prior-run child outputs from leaking into the current announce.
- Announce replies preserve thread/topic routing when available on channel adapters.
- Announce context is normalized to a stable internal event block:
- source (
subagent or cron)
- child session key/id
- announce type + task label
- status line derived from runtime outcome (
success, error, timeout, or unknown)
- result content from the announce step (or
(no output) if missing)
- a follow-up instruction describing when to reply vs. stay silent
Status is not inferred from model output; it comes from runtime outcome signals.
Announce payloads include a stats line at the end (even when wrapped):
- Runtime (e.g.,
runtime 5m12s)
- Token usage (input/output/total)
- Estimated cost when model pricing is configured (
models.providers.*.models[].cost)
sessionKey, sessionId, and transcript path (so the main agent can fetch history via sessions_history or inspect the file on disk)
- Internal metadata is meant for orchestration only; user-facing replies should be rewritten in normal assistant voice.
By default, sub-agents get all tools except session tools and system tools:
sessions_list
sessions_history
sessions_send
sessions_spawn
When maxSpawnDepth >= 2, depth-1 orchestrator sub-agents additionally receive sessions_spawn, subagents, sessions_list, and sessions_history so they can manage their children.
Override via config:
{
agents: {
defaults: {
subagents: {
maxConcurrent: 1,
},
},
},
tools: {
subagents: {
tools: {
// deny wins
deny: ["gateway", "cron"],
// if allow is set, it becomes allow-only (deny still wins)
// allow: ["read", "exec", "process"]
},
},
},
}
Concurrency
Sub-agents use a dedicated in-process queue lane:
- Lane name:
subagent
- Concurrency:
agents.defaults.subagents.maxConcurrent (default 8)
Stopping
- Sending
/stop in the requester chat aborts the requester session and stops any active sub-agent runs spawned from it, cascading to nested children.
/subagents kill <id> stops a specific sub-agent and cascades to its children.
Limitations
- Sub-agent announce is best-effort. If the gateway restarts, pending “announce back” work is lost.
- Sub-agents still share the same gateway process resources; treat
maxConcurrent as a safety valve.
sessions_spawn is always non-blocking: it returns { status: "accepted", runId, childSessionKey } immediately.
- Sub-agent context only injects
AGENTS.md + TOOLS.md (no SOUL.md, IDENTITY.md, USER.md, HEARTBEAT.md, or BOOTSTRAP.md).
- Maximum nesting depth is 5 (
maxSpawnDepth range: 1–5). Depth 2 is recommended for most use cases.
maxChildrenPerAgent caps active children per session (default: 5, range: 1–20).
Last modified on March 22, 2026